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{"id":4705496662105,"title":"Lightwave ChronoSculpt 1.0 ESD","handle":"lightwave-chronosculpt-esd","description":"\u003cp class=\"largetext\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eChronoSculpt is a powerful new stand-alone application that revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on our “Hydra” technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease.\u003c\/span\u003e\u003c\/p\u003e\u003cbr\u003e\u003cp class=\"largetext\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eUsing industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry Cache formats you can easily paint out errors on your dynamic simulations or even completely change the look of a character either with layered sculpting “clips” in the timeline or globally to affect every frame in your cache animation.\u003c\/span\u003e\u003c\/p\u003e\u003cbr\u003e\u003cp class=\"largetext\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eChronoSculpt also allows you to export any frame from your sculpt or deformation directly to a LightWave Endomorph or OBJ object file (for blend shapes in Autodesk Maya).\u003c\/span\u003e\u003c\/p\u003e\u003cbr\u003e\u003cp class=\"largetext\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eChronoSculpt could potentially save you hours of work by allowing you to quickly make changes to the baked dynamic simulation cache files to address simulation jitter, soft body penetrations, or to remove stray simulation pieces and get the shot out the door.\u003c\/span\u003e\u003c\/p\u003e\u003cbr\u003e\u003cdiv class=\"feature_overview feature_overview_normal_color\"\u003e\n\u003cbr\u003e\u003ctable\u003e\n\u003cbr\u003e\u003ctbody\u003e\n\u003cbr\u003e\u003ctr\u003e\u003cth class=\"feature_overview_header feature_overview_header_normal_color\" colspan=\"3\"\u003e\n\u003cbr\u003e\u003ch5\u003e \u003c\/h5\u003e\n\u003cbr\u003e\n\u003c\/th\u003e\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"feature_divider\"\u003e\n\u003cbr\u003e\u003ctd class=\"feature_overview_divider_normal\" colspan=\"3\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003e \u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry feature_overview_row_alt_color\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\" width=\"155px\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eRevolutionary Time Sculpting\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eQuickly and easily remove dynamics simulation errors, and jitters to sculpt deformations on cache files from most 3D software programs\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eSculpting Tools\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eUse tools like sculpt, drag, pinch and erase to deform and manipulate geometry over time\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry feature_overview_row_alt_color\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eTransform Tools\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eEdit individual geometry over time within a dynamics simulation cache, using tools like Transform, Pin, and Bulge to complete projects quickly\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eEnhanced Geometry Engine\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eHandle massive geometry files, 8 to 10 million polygon objects can be edited with ease.\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry feature_overview_row_alt_color\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eUniversal File Support\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eChronoSculpt supports LWO, OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for easy integration into all software pipelines\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eOBJ Blend Shape and Endomorph Export\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eEasily save any frame from the ChronoSculpt timeline as an OBJ for Maya Blend Shapes or as an Endomorph directly to LightWave object files to create facial morph targets and deformation effects\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry feature_overview_row_alt_color\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eClip Timeline\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eQuickly reposition and adjust the length of your 'sculpts' anywhere in the timeline to get the perfect effect on your cache animations or make global changes that apply to the whole animation\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\n\u003c\/tbody\u003e\n\u003cbr\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\n\u003c\/div\u003e","published_at":"2020-08-22T21:08:27-04:00","created_at":"2020-08-22T21:08:28-04:00","vendor":"Lightwave","type":"Audio \u0026 Video Production","tags":["1sourcevideo","finance24"],"price":39900,"price_min":39900,"price_max":39900,"available":true,"price_varies":false,"compare_at_price":51870,"compare_at_price_min":51870,"compare_at_price_max":51870,"compare_at_price_varies":false,"variants":[{"id":32123558625369,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"LW-CS10F","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Lightwave ChronoSculpt 1.0 ESD","public_title":null,"options":["Default Title"],"price":39900,"weight":454,"compare_at_price":51870,"inventory_management":"shopify","barcode":null}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0068\/8871\/8387\/products\/chrono.jpg?v=1598144908"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0068\/8871\/8387\/products\/chrono.jpg?v=1598144908","options":["Title"],"media":[{"alt":"Lightwave ChronoSculpt ESD","id":6827460853849,"position":1,"preview_image":{"aspect_ratio":1.0,"height":400,"width":400,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0068\/8871\/8387\/products\/chrono.jpg?v=1598144908"},"aspect_ratio":1.0,"height":400,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/0068\/8871\/8387\/products\/chrono.jpg?v=1598144908","width":400}],"content":"\u003cp class=\"largetext\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eChronoSculpt is a powerful new stand-alone application that revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on our “Hydra” technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease.\u003c\/span\u003e\u003c\/p\u003e\u003cbr\u003e\u003cp class=\"largetext\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eUsing industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry Cache formats you can easily paint out errors on your dynamic simulations or even completely change the look of a character either with layered sculpting “clips” in the timeline or globally to affect every frame in your cache animation.\u003c\/span\u003e\u003c\/p\u003e\u003cbr\u003e\u003cp class=\"largetext\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eChronoSculpt also allows you to export any frame from your sculpt or deformation directly to a LightWave Endomorph or OBJ object file (for blend shapes in Autodesk Maya).\u003c\/span\u003e\u003c\/p\u003e\u003cbr\u003e\u003cp class=\"largetext\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eChronoSculpt could potentially save you hours of work by allowing you to quickly make changes to the baked dynamic simulation cache files to address simulation jitter, soft body penetrations, or to remove stray simulation pieces and get the shot out the door.\u003c\/span\u003e\u003c\/p\u003e\u003cbr\u003e\u003cdiv class=\"feature_overview feature_overview_normal_color\"\u003e\n\u003cbr\u003e\u003ctable\u003e\n\u003cbr\u003e\u003ctbody\u003e\n\u003cbr\u003e\u003ctr\u003e\u003cth class=\"feature_overview_header feature_overview_header_normal_color\" colspan=\"3\"\u003e\n\u003cbr\u003e\u003ch5\u003e \u003c\/h5\u003e\n\u003cbr\u003e\n\u003c\/th\u003e\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"feature_divider\"\u003e\n\u003cbr\u003e\u003ctd class=\"feature_overview_divider_normal\" colspan=\"3\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003e \u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry feature_overview_row_alt_color\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\" width=\"155px\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eRevolutionary Time Sculpting\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eQuickly and easily remove dynamics simulation errors, and jitters to sculpt deformations on cache files from most 3D software programs\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eSculpting Tools\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eUse tools like sculpt, drag, pinch and erase to deform and manipulate geometry over time\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry feature_overview_row_alt_color\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eTransform Tools\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eEdit individual geometry over time within a dynamics simulation cache, using tools like Transform, Pin, and Bulge to complete projects quickly\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eEnhanced Geometry Engine\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eHandle massive geometry files, 8 to 10 million polygon objects can be edited with ease.\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry feature_overview_row_alt_color\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eUniversal File Support\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eChronoSculpt supports LWO, OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for easy integration into all software pipelines\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eOBJ Blend Shape and Endomorph Export\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eEasily save any frame from the ChronoSculpt timeline as an OBJ for Maya Blend Shapes or as an Endomorph directly to LightWave object files to create facial morph targets and deformation effects\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\u003ctr class=\"entry feature_overview_row_alt_color\"\u003e\n\u003cbr\u003e\u003ctd align=\"right\"\u003e\n\u003cbr\u003e\u003ch3 style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eClip Timeline\u003c\/span\u003e\u003c\/h3\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003cbr\u003e\u003ctd colspan=\"2\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eQuickly reposition and adjust the length of your 'sculpts' anywhere in the timeline to get the perfect effect on your cache animations or make global changes that apply to the whole animation\u003c\/span\u003e\u003c\/td\u003e\n\u003cbr\u003e\n\u003c\/tr\u003e\n\u003cbr\u003e\n\u003c\/tbody\u003e\n\u003cbr\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\n\u003c\/div\u003e"}

Lightwave ChronoSculpt 1.0 ESD

23%
$399.00 $518.70
Maximum quantity available reached.
Vendor: Lightwave

0% interest for 24 months, 24 equal monthly payments;
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More Info? Please click Here.
Product Description

ChronoSculpt is a powerful new stand-alone application that revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on our “Hydra” technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease.


Using industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry Cache formats you can easily paint out errors on your dynamic simulations or even completely change the look of a character either with layered sculpting “clips” in the timeline or globally to affect every frame in your cache animation.


ChronoSculpt also allows you to export any frame from your sculpt or deformation directly to a LightWave Endomorph or OBJ object file (for blend shapes in Autodesk Maya).


ChronoSculpt could potentially save you hours of work by allowing you to quickly make changes to the baked dynamic simulation cache files to address simulation jitter, soft body penetrations, or to remove stray simulation pieces and get the shot out the door.







































 

 

Revolutionary Time Sculpting


Quickly and easily remove dynamics simulation errors, and jitters to sculpt deformations on cache files from most 3D software programs

Sculpting Tools


Use tools like sculpt, drag, pinch and erase to deform and manipulate geometry over time

Transform Tools


Edit individual geometry over time within a dynamics simulation cache, using tools like Transform, Pin, and Bulge to complete projects quickly

Enhanced Geometry Engine


Handle massive geometry files, 8 to 10 million polygon objects can be edited with ease.

Universal File Support


ChronoSculpt supports LWO, OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for easy integration into all software pipelines

OBJ Blend Shape and Endomorph Export


Easily save any frame from the ChronoSculpt timeline as an OBJ for Maya Blend Shapes or as an Endomorph directly to LightWave object files to create facial morph targets and deformation effects

Clip Timeline


Quickly reposition and adjust the length of your 'sculpts' anywhere in the timeline to get the perfect effect on your cache animations or make global changes that apply to the whole animation

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